Herein I record what various practitioners offer to train me. This list was accurate when I recorded it but the trainers change often.
List updated June 2000 to remove the old Olympus and old Atlantis trainers. The old list can be found on my Old Mystic Trainers page. The trainers from the new areas will be added as I get there.
Mystic Academy Practice Room [Exits: west] You are in a room filled with weapons, books, and many combat dummies, some cut and stabbed many times, others burnt to a crisp. The room is filled with sweat and an aura of magic. There is a sign on the wall. (Yellow Aura) (White Aura) An Adept of Stew is standing here waiting to help you practice. (* Type 'Listen Adept' to hear what I have to say. *) level 100 priest sees: You have 4819 practice sessions left. Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * armor 90% 1 practice(s) 5 2 * bless 90% 2 practice(s) 5 3 * blindness 90% 1 practice(s) 5 cure blindness 4 * call lightning 0% 2 practice(s) 17 5 * cause critical 0% 5 practice(s) 23 cause serious 6 * cause light 0% 1 practice(s) 17 7 * cause serious 0% 4 practice(s) 19 cause light 8 * continual light 50% 1 practice(s) 8 9 * control weather 0% 3 practice(s) 28 continual light 10 * cure critical 90% 3 practice(s) 23 cure serious 11 * cure light 90% 1 practice(s) 11 12 * cure serious 90% 1 practice(s) 17 cure light 13 * detect invis 90% 1 practice(s) 5 14 * detect magic 90% 2 practice(s) 5 15 * dispel evil 0% 3 practice(s) 17 detect evil 16 * dispel magic 90% 4 practice(s) 17 detect magic 17 * earthquake 90% 1 practice(s) 17 18 * faerie fire 90% 1 practice(s) 5 19 * flamestrike 90% 2 practice(s) 23 20 * fly 90% 1 practice(s) 11 21 * heal 90% 5 practice(s) 29 cure critical 22 * know alignment 0% 2 practice(s) 6 23 * sanctuary 90% 6 practice(s) 55 protection 24 * enhanced damage 90% 5 practice(s) 0 25 * second attack 90% 4 practice(s) 0 26 * push 90% 5 practice(s) 0 27 * blink 90% 1 practice(s) 0 28 * circle 90% 4 practice(s) 0 29 * minor cockroach 90% 2 practice(s) 26 30 * major cockroach 90% 3 practice(s) 46 minor cockroach 31 * godly steed 90% 5 practice(s) 598 locate object 32 * hunt 0% 4 practice(s) 0 33 * Trip 90% 3 practice(s) 14 34 * Pyrotechnics 50% 2 practice(s) 11 35 * Teleport behind 90% 3 practice(s) 7 36 * Change allegiance 90% 3 practice(s) 65 charm person 37 * Defile 90% 4 practice(s) 37 remove curse Nrb Name % cost preceeding ------------------------------------------------------------- 1 * normal 95% ( 0 practice(s) ) 2 * small dagger 0% ( 1 practice(s) ) 3 * dagger 0% ( 2 practice(s) ) small dagger 4 * long dagger 0% ( 2 practice(s) ) dagger 5 * short sword 0% ( 1 practice(s) ) 6 * sword 0% ( 2 practice(s) ) short sword 7 * chain 0% ( 1 practice(s) ) 8 * small axe 0% ( 1 practice(s) ) 9 * axe 0% ( 2 practice(s) ) small axe 10 * knife 0% ( 1 practice(s) ) 11 * long knife 0% ( 3 practice(s) ) knife 12 * short bow 0% ( 1 practice(s) ) 13 * long bow 0% ( 2 practice(s) ) short bow 14 * crossbow 0% ( 3 practice(s) ) long bow 15 * short club 0% ( 1 practice(s) ) 16 * club 0% ( 2 practice(s) ) short club 17 * long club 0% ( 3 practice(s) ) club 18 * mace 95% ( 1 practice(s) ) 19 * huge mace 75% ( 1 practice(s) ) mace 20 * hammer 0% ( 1 practice(s) ) mace 21 * warhammer 0% ( 4 practice(s) ) hammer 22 * bolt 0% ( 1 practice(s) ) 23 * long bolt 0% ( 3 practice(s) ) bolt 24 * boomrang 0% ( 1 practice(s) ) 25 * blade 0% ( 3 practice(s) ) knife 26 * patch 0% ( 5 practice(s) ) 27 * build outpost 95% ( 10 practice(s) ) Level 100 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * dispel magic 95% 2 practice(s) 17 detect magic 2 * fireball 95% 2 practice(s) 11 colour spray 3 * fly 95% 1 practice(s) 11 4 * identify 95% 2 practice(s) 13 5 * lightning bolt 95% 2 practice(s) 11 6 * shocking grasp 0% 1 practice(s) 11 7 * teleport 0% 2 practice(s) 40 8 * fire breath 95% 3 practice(s) 57 fireball 9 * frost breath 95% 4 practice(s) 80 chill touch 10 * lightning breath 95% 6 practice(s) 126 lightning bolt 11 * Ober otto portal 95% 6 practice(s) 1207 12 * Ice Storm 95% 2 practice(s) 23 13 * enchant weapon 95% 4 practice(s) 115 detect magic 14 * energy drain 95% 5 practice(s) 40 detect evil 15 * faerie fire 0% 1 practice(s) 5 16 * fireball 95% 2 practice(s) 11 colour spray 17 * fly 95% 1 practice(s) 11 18 * identify 95% 2 practice(s) 13 19 * infravision 95% 1 practice(s) 5 20 * know alignment 0% 2 practice(s) 10 21 * lightning bolt 95% 2 practice(s) 11 22 * magic missile 95% 1 practice(s) 11 23 * refresh 95% 1 practice(s) 13 24 * shield 95% 2 practice(s) 13 armor 25 * shocking grasp 0% 1 practice(s) 11 26 * stone skin 95% 3 practice(s) 13 armor 27 * teleport 0% 2 practice(s) 40 28 * ventriloquate 0% 1 practice(s) 5 29 * acid breath 95% 3 practice(s) 34 30 * fire breath 95% 3 practice(s) 57 fireball 31 * frost breath 95% 4 practice(s) 80 chill touch 32 * lightning breath 95% 6 practice(s) 126 lightning bolt 33 * enhanced damage 0% 5 practice(s) 0 34 * real vision 95% 5 practice(s) 34 detect hidden 35 * blink 95% 3 practice(s) 0 36 * Ober otto portal 95% 6 practice(s) 1207 37 * Chain lightning 95% 3 practice(s) 258 38 * Soulsteal 95% 2 practice(s) 1 39 * Ray of enfeeblement 95% 2 practice(s) 40 weaken 40 * Web 75% 2 practice(s) 34 41 * Warp flesh 95% 3 practice(s) 143 42 * Recharge 95% 1 practice(s) 28 43 * Advanced invisibility 95% 4 practice(s) 115 invis 44 * Ice Storm 95% 2 practice(s) 23 45 * Cone of Cold 95% 2 practice(s) 23 Nrb Name % cost preceeding ------------------------------------------------------------- 1 * normal 95% ( 1 practice(s) ) 2 * long dagger 0% ( 2 practice(s) ) dagger 3 * short sword 95% ( 1 practice(s) ) 4 * sword 95% ( 1 practice(s) ) short sword 5 * short club 0% ( 1 practice(s) ) 6 * club 0% ( 2 practice(s) ) short club 7 * long club 0% ( 3 practice(s) ) club 8 * endurance 0% ( 4 practice(s) )
Deep within the Cave [Exits: east] Grey shapes move and twist in the dancing light that reflects off the walls blocking what is on the pile of pine needles in the far corner. Eventually the wolves part and the image of a body can just barely be discerned from among the needles and leaves that make up the bedding where Kethry's mortal body lies. Here her flesh is cared for by the wolf pack that she ran with so many moons ago. It is rumoured that these wolves can never truly die, for they are just shells, empty flesh that regenerates with each passing moment, their souls taken up and dancing on the breezes with Kethry's immortal soul. (White Aura) Kethry's mortal body lies here, resting on a bed of pine needles. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * blindness 90% 1 practice(s) 5 cure blindness 2 * call lightning 0% 2 practice(s) 17 3 * create food 90% 1 practice(s) 5 4 * create water 90% 1 practice(s) 5 5 * dispel evil 0% 3 practice(s) 17 detect evil 6 * flamestrike 90% 2 practice(s) 23 7 * giant strength 90% 3 practice(s) 23 weaken 8 * sanctuary 90% 6 practice(s) 86 protection 9 * enhanced damage 90% 5 practice(s) 0 10 * push 90% 5 practice(s) 0 11 * homage 90% 4 practice(s) 0 12 * circle 90% 4 practice(s) 0 13 * hunt 0% 4 practice(s) 0 14 * swiftness 90% 1 practice(s) 46 15 * Pyromania 50% 3 practice(s) 86 16 * Subzero pond 90% 4 practice(s) 80 17 * Improve container 90% 4 practice(s) 345 Nrb Name % cost preceeding ------------------------------------------------------------- Level 100 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * blindness 95% 4 practice(s) 5 cure blindness 2 * burning hands 95% 1 practice(s) 10 magic missile 3 * chill touch 0% 1 practice(s) 10 4 * colour spray 95% 2 practice(s) 14 burning hands 5 * giant strength 95% 1 practice(s) 19 weaken 6 * haste 95% 4 practice(s) 19 7 * invis 95% 1 practice(s) 5 detect invis 8 * pass door 95% 4 practice(s) 39 9 * sleep 95% 2 practice(s) 14 10 * stone skin 95% 3 practice(s) 12 armor 11 * weaken 95% 1 practice(s) 19 12 * acid breath 95% 3 practice(s) 29 13 * enhanced damage 95% 5 practice(s) 0 14 * homage 95% 3 practice(s) 0 15 * Become etheral 95% 6 practice(s) 332 pass door 16 * Chain lightning 95% 3 practice(s) 220 17 * Viscous cloud 95% 1 practice(s) 34 18 * Wall of force 95% 4 practice(s) 171 19 * Shrunk 95% 1 practice(s) 6 20 * Water breath 95% 1 practice(s) 108 Level 100 thief sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * backstab 85% 3 practice(s) 0 circle 2 * enhanced damage 85% 5 practice(s) 0 3 * third attack 85% 4 practice(s) 0 second attack 4 * push 85% 3 practice(s) 0 5 * circle 85% 3 practice(s) 0 6 * hunt 0% 3 practice(s) 0 7 * enhanced backstab 85% 13 practice(s) 0 8 * Crowfoot 85% 1 practice(s) 0 9 * Twilight 85% 1 practice(s) 0 10 * FoulOak 85% 1 practice(s) 0 11 * MonkShood 85% 1 practice(s) 0 12 * Whiteroot 85% 1 practice(s) 0 13 * Pacific 85% 1 practice(s) 0 Nrb Name % cost preceeding -------------------------------------------------------------
The Holy Brewery [Exits: west] In this room, the master dwarven cleric teaches other clerics all that they will need to know to become master clerics. Selection of choice ingredients, the process of fermentation, just the right incantations for a perfect head, and the perfect temperature at which to serve it. He will also teach spells to those who care to learn them. (Yellow Aura) The Brewer of the Sacred Waters samples his latest batch level 100 priest sees: You have 4819 practice sessions left. Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * armor 90% 1 practice(s) 3 2 * bless 90% 2 practice(s) 3 3 * cause critical 0% 5 practice(s) 14 cause serious 4 * cause light 0% 1 practice(s) 11 5 * cause serious 0% 4 practice(s) 12 cause light 6 * cure blindness 90% 1 practice(s) 3 7 * cure critical 90% 3 practice(s) 14 cure serious 8 * cure light 90% 1 practice(s) 7 9 * cure poison 90% 1 practice(s) 3 10 * cure serious 90% 1 practice(s) 11 cure light 11 * detect invis 90% 1 practice(s) 3 12 * detect magic 90% 2 practice(s) 3 13 * faerie fire 90% 1 practice(s) 3 14 * poison 0% 4 practice(s) 7 detect poison 15 * second attack 90% 4 practice(s) 0 16 * blink 90% 1 practice(s) 0 17 * Pyrotechnics 0% 2 practice(s) 11 18 * Defile 90% 4 practice(s) 37 remove curse Nrb Name % cost preceeding ------------------------------------------------------------- 1 * normal 95% ( 0 practice(s) ) 2 * small dagger 0% ( 1 practice(s) ) 3 * dagger 0% ( 2 practice(s) ) small dagger 4 * long dagger 0% ( 2 practice(s) ) dagger 5 * chain 0% ( 1 practice(s) ) 6 * small axe 0% ( 1 practice(s) ) 7 * knife 0% ( 1 practice(s) ) 8 * long knife 0% ( 3 practice(s) ) knife 9 * patch 0% ( 5 practice(s) ) 10 * build outpost 95% ( 10 practice(s) )
The Guild of Goblin-Pulping [Exits: west] You have entered the sanctum sanctorum of this ancient guild. This is the very room where the guildmaster teaches less-skilled fighters, molds them into the finely-tuned killing machines that wreak havoc in every corner of the known world. The room is scattered about with the residue of their training: broken weapons, shattered armor, severed limbs, goblin pulp, . . . (Yellow Aura) A grizzled, scarred master warrior is here to teach you in the art of killing. level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * enhanced damage 90% 5 practice(s) 0 2 * push 90% 5 practice(s) 0 3 * Trip 90% 3 practice(s) 20 Nrb Name % cost preceeding ------------------------------------------------------------- 1 * short sword 0% ( 1 practice(s) ) 2 * sword 0% ( 2 practice(s) ) short sword 3 * axe 0% ( 2 practice(s) ) small axe 4 * hand to hand 0% ( 1 practice(s) ) 5 * whip 0% ( 1 practice(s) ) 6 * long whip 0% ( 4 practice(s) ) whip 7 * blade 0% ( 3 practice(s) ) knife
Master Hideout [Exits: up] Surprised to find a loose paving stone, you are even more surprised to find a room underneath it, carved out of the rock underlying the street above. Who could want such a secret, hidden room? (Yellow Aura) A Master thief is here, disappointed you weren't carrying somethin g interesting. level 100 thief sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * circle 90% 4 practice(s) 0 2 * hunt 0% 4 practice(s) 0 Nrb Name % cost preceeding -------------------------------------------------------------
The Temple of Kraig's Keep [Exits: west] You have reached the dwarven temple to their chief gods. To the left is a carving of a huge anvil and hammer, the symbols of Moradin the Soulforger. To the right is a carving of two crossed axes, the sacred symbol of Clanggedon, the dwarven god of battle. Between them, you see the city's chief cleric, Dwainvin Dunderruff. (Yellow Aura) (White Aura) Dwainvin Dunderuff stands before you in his ceremonia l armor, bestowing his benediction to all who come before him. level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * detect evil 50% 1 practice(s) 4 2 * detect hidden 90% 2 practice(s) 4 3 * detect poison 0% 2 practice(s) 4 4 * faerie fog 90% 1 practice(s) 11 5 * know alignment 0% 2 practice(s) 9 6 * circle 90% 4 practice(s) 0 7 * hunt 0% 4 practice(s) 0 Nrb Name % cost preceeding -------------------------------------------------------------
Hogni's Guildhall [Exits: north east south] A few comfortable, fur-covered benches are pushed haphazardly against the walls, and the apprentices have left piles of gear scattered about everywhere. It looks like this must be a warrior's guild, especially with all the weapons displayed on the walls. Then you notice the long wall of shelves hidden in the shadows to the west, filled with books and scrolls. Warriors definitely wouldn't be reading this much. Sounds of sparring and clashing blades ring from an open yard to the north. The guild taproom is off an alcove to the east. South will take you back out to the cobbled streets of Guilder's Way. Journeyman Finnvid is here at his post reading an odd book. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * armor 90% 1 practice(s) 5 2 * bless 90% 2 practice(s) 5 3 * cause critical 0% 5 practice(s) 23 cause serious 4 * cause light 0% 1 practice(s) 17 5 * cause serious 0% 4 practice(s) 19 cause light 6 * cure critical 90% 3 practice(s) 23 cure serious 7 * cure light 90% 1 practice(s) 11 8 * cure serious 90% 1 practice(s) 17 cure light 9 * detect invis 90% 1 practice(s) 5 10 * detect magic 90% 2 practice(s) 5 11 * faerie fire 90% 1 practice(s) 5 12 * peek 90% 3 practice(s) 0 13 * pick lock 90% 4 practice(s) 0 14 * second attack 90% 4 practice(s) 0 15 * blink 90% 1 practice(s) 0 16 * Pyrotechnics 0% 2 practice(s) 17 17 * Defile 90% 4 practice(s) 57 remove curse Nrb Name % cost preceeding ------------------------------------------------------------- 1 * normal 95% ( 0 practice(s) ) 2 * chain 0% ( 1 practice(s) ) 3 * hand to hand 0% ( 1 practice(s) ) 4 * whip 0% ( 1 practice(s) ) 5 * long whip 0% ( 4 practice(s) ) whip 6 * patch 0% ( 5 practice(s) ) 7 * build outpost 95% ( 10 practice(s) )
The Combat Yard [Exits: south] The warlocks spend most of their early apprenticeships studying swordplay. They have to develop their skills in combat before they can learn magic. Hogni puts them through their paces for hours on end. This yard rings with the sound of clashing blades and falling bodies. It is a small dirt courtyard tucked in against the city walls. You can hear the faint sounds of the River Urd to the north. South takes you back into the guildhall. A gleeman makes his way to Torsten's drenchaus. Hogni's assistant is dutifully polishing his master's armor. (Yellow Aura) Master hogni is here practicing his fencing Hogni's only ambatt is tidying up around the guild. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * enhanced damage 90% 5 practice(s) 0 2 * push 90% 5 practice(s) 0 Nrb Name % cost preceeding -------------------------------------------------------------
Master Tura's Study [Exits: south] The room seems plain and sparsely furnished, with only a desk and large reading stand to fill the emptiness. Moving forward, though, you bump into a sharp corner that shouldn't have been there. More cantrips? All is not as it seems in the mage master's private rooms. She's probably simply protecting her precious scrolls and amulets from the destructive nature of newbie apprentices. South takes you back to the Guildhall. (Yellow Aura) Master Tura studies the arcane from a bound volume floating before her. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * armor 90% 1 practice(s) 5 2 * bless 90% 2 practice(s) 5 3 * detect evil 50% 1 practice(s) 5 4 * detect hidden 90% 2 practice(s) 5 5 * detect invis 90% 1 practice(s) 5 6 * detect magic 90% 2 practice(s) 5 7 * detect poison 0% 2 practice(s) 5 8 * faerie fire 90% 1 practice(s) 5 9 * faerie fog 90% 1 practice(s) 13 10 * know alignment 0% 2 practice(s) 10 11 * second attack 90% 4 practice(s) 0 12 * blink 90% 1 practice(s) 0 13 * circle 90% 4 practice(s) 0 14 * hunt 0% 4 practice(s) 0 15 * Trip 90% 3 practice(s) 23 16 * Pyrotechnics 0% 2 practice(s) 17 17 * Defile 90% 4 practice(s) 57 remove curse Nrb Name % cost preceeding -------------------------------------------------------------
Store Room [Exits: none] The tiny closet of a room is filled to the seams with barrels of ale and mead. Rounds of cheese are piled atop the barrels in one corner, aging. Only a space about three feet in diameter in the center of the room is empty. Dust and cobwebs cover everything, even the small carpet in the open floor space. Carpet? You look more closely. Why on Mystic would anyone put a carpet on a dirt storeroom floor? West leads back out into Torsten's Drenchaus. (Red Aura) Journeyman Galar leans in the doorway, idly tossing a dagger in the a ir. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * circle 90% 4 practice(s) 0 2 * hunt 0% 4 practice(s) 0 Nrb Name % cost preceeding -------------------------------------------------------------
Ginnlog's Quarters [Exits: north] Ginnlog uses this room to tutor guildhall apprentices and journeymen. It's full of bell-covered pickpocket dummies, locks of every shape and size, and an assortment of nasty looking needles. Jars of neatly labeled poisons fill a small cabinet to one side, near a drying rack of herbs. North leads back into the sumptuous atmosphere of Finder's Keepers. (Yellow Aura) Ginnlog grins and picks your pocket in jest, before you have a chance to greet her. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * hide 90% 1 practice(s) 0 2 * peek 90% 3 practice(s) 0 3 * pick lock 90% 4 practice(s) 0 4 * circle 90% 4 practice(s) 0 5 * hunt 0% 4 practice(s) 0 6 * Wyvern watch 90% 3 practice(s) 59 Nrb Name % cost preceeding -------------------------------------------------------------
The back room [Exits: east] This dark room is lit by a single candle, the occupant is a creature of the night, thief, spy, assassin for hire, ninja. The shop is east. (White Aura) The ninja master Yugata Ansatshusha lurks here Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * hide 90% 1 practice(s) 0 2 * Wyvern watch 90% 3 practice(s) 92 Nrb Name % cost preceeding ------------------------------------------------------------- 1 * small dagger 0% ( 1 practice(s) ) 2 * dagger 0% ( 2 practice(s) ) small dagger 3 * long dagger 0% ( 2 practice(s) ) dagger 4 * short sword 0% ( 1 practice(s) ) 5 * sword 0% ( 2 practice(s) ) short sword 6 * small axe 0% ( 1 practice(s) ) 7 * axe 0% ( 2 practice(s) ) small axe 8 * knife 0% ( 1 practice(s) ) 9 * long knife 0% ( 3 practice(s) ) knife 10 * blade 0% ( 3 practice(s) ) knife
The master's quarters [Exits: west] These are the quarters of Hiratai Usuimono, Master of Bushido, the way of the Warrior, and Kenjutusu, the art of the Sword. The room is simple and clean. Fresh tatami cushion the floor, and another lies in a corner as a sleeping mat. To the west is the training room, which is probably where you should be unless you're here to see the master himself. A small rack for weapons stands against the wall (Yellow Aura) (White Aura) Hiratai Usuimono is here, prepared to teach you well Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- Nrb Name % cost preceeding ------------------------------------------------------------- 1 * small dagger 0% ( 1 practice(s) ) 2 * dagger 0% ( 2 practice(s) ) small dagger 3 * long dagger 0% ( 2 practice(s) ) dagger 4 * small axe 0% ( 1 practice(s) ) 5 * knife 0% ( 1 practice(s) ) 6 * long knife 0% ( 3 practice(s) ) knife 7 * short club 0% ( 1 practice(s) ) 8 * club 0% ( 2 practice(s) ) short club 9 * long club 0% ( 3 practice(s) ) club 10 * mace 95% ( 1 practice(s) ) 11 * hammer 0% ( 1 practice(s) ) mace 12 * bolt 0% ( 1 practice(s) ) 13 * spear 0% ( 2 practice(s) ) knife 14 * rapier 0% ( 1 practice(s) )
Shiro Shusho, is here, seeing to the defense of the keep Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * enhanced damage 90% 5 practice(s) 0 2 * push 90% 5 practice(s) 0 Nrb Name % cost preceeding ------------------------------------------------------------- 1 * normal 95% ( 0 practice(s) ) 2 * short sword 0% ( 1 practice(s) ) 3 * sword 0% ( 2 practice(s) ) short sword 4 * chain 0% ( 1 practice(s) ) 5 * axe 0% ( 2 practice(s) ) small axe 6 * hand to hand 0% ( 1 practice(s) ) 7 * whip 0% ( 1 practice(s) ) 8 * long whip 0% ( 4 practice(s) ) whip 9 * blade 0% ( 3 practice(s) ) knife 10 * patch 0% ( 5 practice(s) ) 11 * build outpost 95% ( 10 practice(s) )
The Hall of the Castle of Frontenac (*) [Exits: north east south up down] You are inside the great castle of Frontenac. The walls are covered with pictures from the history of this little town. The lovely decor gives this castle a breathtaking atmosphere. This place makes you feel secure. A big marble staircase leads west to the Palace Room. To the north you have the donation room, south the information room. Go up to reception, down to the secret temple, and east to exit from the castle. A gold plaque is hanging on the wall. The Ultimate Warrior is here, guarding the Royal doors. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * enhanced damage 90% 5 practice(s) 0 2 * push 50% 5 practice(s) 0 3 * Trip 90% 3 practice(s) 14 Nrb Name % cost preceeding ------------------------------------------------------------- 1 * short bow 0% ( 1 practice(s) ) 2 * long bow 0% ( 2 practice(s) ) short bow 3 * crossbow 0% ( 3 practice(s) ) long bow 4 * huge mace 25% ( 1 practice(s) ) mace 5 * warhammer 0% ( 4 practice(s) ) hammer 6 * long bolt 0% ( 3 practice(s) ) bolt 7 * spear 0% ( 2 practice(s) ) knife 8 * rapier 0% ( 1 practice(s) ) 9 * boomrang 0% ( 1 practice(s) )
Training Hall [Exits: east] You are standing in a mysterious place. Be careful and watch your money. The only exit is east to the street. (Yellow Aura) (White Aura) Your guildmaster is here waiting for a new student. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * blindness 90% 1 practice(s) 5 cure blindness 2 * call lightning 0% 2 practice(s) 17 3 * dispel evil 0% 3 practice(s) 17 detect evil 4 * flamestrike 90% 2 practice(s) 23 Nrb Name % cost preceeding ------------------------------------------------------------- 1 * short sword 0% ( 1 practice(s) ) 2 * sword 0% ( 2 practice(s) ) short sword 3 * axe 0% ( 2 practice(s) ) small axe 4 * blade 0% ( 3 practice(s) ) knife
West Palace room [Exits: east] You are standing before the the royal table on which is placed all sorts of food and drink, with a nice cloth, golden cups... The remains of a big pig has been left here. A big plate of beef has been left here. A golden cup has been left here. A long large table is here. A Royal Personal guard is standing here. A Royal Personal guard is standing here. (White Aura) The Lys Queen is eating calmly. (White Aura) The Lys king is eating like a pig. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * continual light 50% 1 practice(s) 8 2 * control weather 0% 3 practice(s) 28 continual light 3 * minor cockroach 90% 2 practice(s) 40 4 * major cockroach 0% 3 practice(s) 72 minor cockroach 5 * Pyromania 50% 3 practice(s) 86 6 * Subzero pond 90% 4 practice(s) 80 7 * Improve container 90% 4 practice(s) 345 8 * Change allegiance 90% 3 practice(s) 101 charm person Nrb Name % cost preceeding -------------------------------------------------------------
Outside Redferne's residence [Exits: down] You are standing just outside the great arched doorway to the Mansion of Naris, the home of the Greater God, Redferne. The wind is almost non-existent and the sun gently warms your face. You can see the steep drive leading to this mansion careening downward. (White Aura) The Grand Knight is standing here, waiting for someone to help. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * enhanced damage 90% 5 practice(s) 0 2 * push 75% 5 practice(s) 0 3 * Trip 90% 3 practice(s) 23 Nrb Name % cost preceeding -------------------------------------------------------------
The Eating room. [Exits: east] Your guildmaster sits here behind the dining table. Here you can practice any skill or spell relative to your class, for a Master Eater is well versed in things other than eating. Simply ask your guildmaster. (Yellow Aura) RumbleBelly is here feeding his face. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * armor 90% 1 practice(s) 5 2 * bless 90% 2 practice(s) 5 3 * cause critical 0% 5 practice(s) 23 cause serious 4 * cause light 0% 1 practice(s) 17 5 * cause serious 0% 4 practice(s) 19 cause light 6 * continual light 50% 1 practice(s) 8 7 * create food 90% 1 practice(s) 5 8 * create water 90% 1 practice(s) 5 9 * cure critical 90% 3 practice(s) 23 cure serious 10 * cure light 90% 1 practice(s) 11 11 * cure serious 90% 1 practice(s) 17 cure light 12 * detect invis 90% 1 practice(s) 5 13 * detect magic 90% 2 practice(s) 5 14 * dispel magic 90% 4 practice(s) 17 detect magic 15 * earthquake 90% 1 practice(s) 17 16 * faerie fire 90% 1 practice(s) 5 17 * fly 90% 1 practice(s) 11 18 * sanctuary 75% 6 practice(s) 86 protection 19 * hide 90% 1 practice(s) 0 20 * second attack 90% 4 practice(s) 0 21 * blink 90% 1 practice(s) 0 22 * Trip 90% 3 practice(s) 23 23 * Wyvern watch 90% 3 practice(s) 92 24 * Pyrotechnics 0% 2 practice(s) 17 25 * Defile 50% 4 practice(s) 57 remove curse Nrb Name % cost preceeding ------------------------------------------------------------- 1 * normal 95% ( 0 practice(s) ) 2 * small dagger 0% ( 1 practice(s) ) 3 * dagger 0% ( 2 practice(s) ) small dagger 4 * long dagger 0% ( 2 practice(s) ) dagger 5 * short sword 0% ( 1 practice(s) ) 6 * sword 0% ( 2 practice(s) ) short sword 7 * chain 0% ( 1 practice(s) ) 8 * small axe 0% ( 1 practice(s) ) 9 * axe 0% ( 2 practice(s) ) small axe 10 * knife 0% ( 1 practice(s) ) 11 * long knife 0% ( 3 practice(s) ) knife 12 * blade 0% ( 3 practice(s) ) knife 13 * patch 0% ( 5 practice(s) ) 14 * build outpost 95% ( 10 practice(s) ) Level 69 thief sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * disarm 0% 4 practice(s) 0 2 * dodge 85% 1 practice(s) 0 3 * hide 85% 2 practice(s) 0 4 * second attack 85% 3 practice(s) 0 5 * sneak 85% 3 practice(s) 0 hide 6 * Detect hidden doors 85% 2 practice(s) 0 pick lock Nrb Name % cost preceeding ------------------------------------------------------------- 1 * normal 95% ( 0 practice(s) ) 2 * small dagger 95% ( 1 practice(s) ) 3 * dagger 95% ( 1 practice(s) ) small dagger 4 * long dagger 95% ( 1 practice(s) ) dagger 5 * short sword 0% ( 1 practice(s) ) 6 * sword 0% ( 2 practice(s) ) short sword 7 * chain 0% ( 1 practice(s) ) 8 * small axe 0% ( 1 practice(s) ) 9 * axe 0% ( 2 practice(s) ) small axe 10 * knife 0% ( 1 practice(s) ) 11 * long knife 0% ( 3 practice(s) ) knife 12 * blade 0% ( 2 practice(s) ) knife 13 * build outpost 0% ( 10 practice(s) )
Pippen's private office. [Exits: up] This is where Pippen runs his "Information Super Highway" but he's never to busy to help those who are in need of his special talents. (Yellow Aura) Pippen is here shuffling through papers. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * blindness 90% 1 practice(s) 4 cure blindness 2 * call lightning 0% 2 practice(s) 15 3 * dispel evil 0% 3 practice(s) 15 detect evil 4 * flamestrike 90% 2 practice(s) 20 5 * enhanced damage 90% 5 practice(s) 0 6 * push 90% 5 practice(s) 0 Nrb Name % cost preceeding ------------------------------------------------------------- Level 69 thief sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * enhanced damage 85% 5 practice(s) 0 2 * third attack 85% 4 practice(s) 0 second attack 3 * push 0% 3 practice(s) 0 Nrb Name % cost preceeding -------------------------------------------------------------
The Green Dragon [Exits: west up] Welcome to the Green Dragon, the undisputed leader in the art of innkeeping. A rather charming and friendly hostess stands to the side, ready to offer you food and drink. While most of the patrons are halfling locals, you spy an occasional human or two. As you listen more closely to the conversations that fill the inn, you hear the tales of great and seasoned adventurers as well as the usual gossip. You feel as if you've found your second home in the Green Dragon. You see a stairway leading upwards. A seasoned adventurer sits here, telling tales of fame and fortune. A chic urbanite stands here, with his nose high in the air. A chic urbanite stands here, with his nose high in the air. A chic urbanite stands here, with his nose high in the air. A chic urbanite stands here, with his nose high in the air. A seasoned adventurer sits here, telling tales of fame and fortune. A seasoned adventurer sits here, telling tales of fame and fortune. A seasoned adventurer sits here, telling tales of fame and fortune. (Yellow Aura) (SHOPKEEPER) Delrak Drunkfast the innkeeper stands here awaiting y our order. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * Trip 90% 3 practice(s) 14 Nrb Name % cost preceeding -------------------------------------------------------------
Wanders. A halfling youth stands here, waiting for nothing in particular. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * peek 90% 3 practice(s) 0 2 * pick lock 90% 4 practice(s) 0 Nrb Name % cost preceeding ------------------------------------------------------------- Level 69 thief sees: A halfling youth stands here, waiting for nothing in particular. Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * disarm 0% 4 practice(s) 0 2 * dodge 85% 1 practice(s) 0 3 * peek 85% 3 practice(s) 0 4 * pick lock 85% 3 practice(s) 0 5 * steal 85% 3 practice(s) 0 peek 6 * Detect hidden doors 85% 2 practice(s) 0 pick lock Nrb Name % cost preceeding -------------------------------------------------------------
Casting Hall. [Exits: north] Whintor has trained in a variety of different classes over his years on his way to becoming the master that he is today. If you need help casting he MAY be able to help you. (Yellow Aura) (White Aura) Whintor is here to teach. Level 100 mage sees: Nrb Name % cost mana Preceding ------------------------------------------------------------------------- 1 * armor 95% ( 1 practice(s) ) 5 2 * burning hands 95% ( 1 practice(s) ) 11 magic missile 3 * chill touch 0% ( 1 practice(s) ) 11 4 * colour spray 95% ( 2 practice(s) ) 17 burning hands 5 * curse 0% ( 4 practice(s) ) 57 remove curse 6 * detect invis 95% ( 1 practice(s) ) 5 7 * detect magic 95% ( 1 practice(s) ) 5 8 * faerie fire 95% ( 1 practice(s) ) 5 9 * magic missile 95% ( 1 practice(s) ) 11 10 * shield 95% ( 2 practice(s) ) 13 armor 11 * sleep 75% ( 2 practice(s) ) 17 12 * ventriloquate 0% ( 1 practice(s) ) 5 13 * weaken 95% ( 1 practice(s) ) 23 14 * acid breath 95% ( 3 practice(s) ) 34 15 * blink 95% ( 3 practice(s) ) 0 16 * minor plague 95% ( 2 practice(s) ) 34 17 * major plague 0% ( 3 practice(s) ) 51 minor plague 18 * huge plague 0% ( 7 practice(s) ) 69 major plague 19 * Chain lightning 95% ( 3 practice(s) ) 258 20 *Ray of enfeeblement 95% ( 2 practice(s) ) 40 weaken 21 * Wall of force 75% ( 4 practice(s) ) 201 Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * armor 90% 1 practice(s) 5 2 * bless 90% 2 practice(s) 5 3 * cure blindness 90% 1 practice(s) 5 4 * cure poison 75% 1 practice(s) 5 5 * detect invis 90% 1 practice(s) 5 6 * detect magic 90% 2 practice(s) 5 7 * faerie fire 90% 1 practice(s) 5 8 * poison 0% 4 practice(s) 11 detect poison 9 * second attack 90% 4 practice(s) 0 10 * blink 90% 1 practice(s) 0 11 * circle 90% 4 practice(s) 0 12 * hunt 0% 4 practice(s) 0 13 * Trip 90% 3 practice(s) 23 14 * Pyrotechnics 0% 2 practice(s) 17 15 * Defile 50% 4 practice(s) 57 remove curse Nrb Name % cost preceeding -------------------------------------------------------------
Donizt's Warrior Hall. [Exits: south] Donizt is a renown warrior over ALL of Stratz. His skills have allowed him to gain much fame and fortune. However he is getting old and would like to have young and eager people to take his place. He will help you learn. (Yellow Aura) (White Aura) Donizt is experieced in War skills Nrb Name % cost mana Preceding ------------------------------------------------------------------------- 1 * enhanced damage 0% ( 5 practice(s) ) 0 Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * enhanced damage 90% 5 practice(s) 0 2 * push 90% 5 practice(s) 0 Nrb Name % cost preceeding -------------------------------------------------------------
Practice Area. [Exits: north] You are standing in a guild of the city of Stratz. Adventurers from all over the world come here to practice their skills and spells. (Yellow Aura) (White Aura) Stothith will teach you, if you will learn. You have 65 practice sessions left. Nrb Name % cost mana Preceding ------------------------------------------------------------------------- 1 * burning hands 95% ( 1 practice(s) ) 11 magic missile 2 * chill touch 0% ( 1 practice(s) ) 11 3 * colour spray 95% ( 2 practice(s) ) 17 burning hands 4 * fireball 95% ( 2 practice(s) ) 11 colour spray 5 * shocking grasp 0% ( 1 practice(s) ) 11 6 * acid breath 95% ( 3 practice(s) ) 34 7 * minor plague 95% ( 2 practice(s) ) 34 8 * major plague 0% ( 3 practice(s) ) 51 minor plague 9 * huge plague 0% ( 7 practice(s) ) 69 major plague 10 * Chain lightning 95% ( 3 practice(s) ) 258 Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * circle 90% 4 practice(s) 0 2 * hunt 0% 4 practice(s) 0 Nrb Name % cost preceeding ------------------------------------------------------------- 1 * normal 95% ( 0 practice(s) ) 2 * chain 0% ( 1 practice(s) ) 3 * short club 0% ( 1 practice(s) ) 4 * club 0% ( 2 practice(s) ) short club 5 * long club 0% ( 3 practice(s) ) club 6 * mace 95% ( 1 practice(s) ) 7 * hammer 0% ( 1 practice(s) ) mace 8 * bolt 0% ( 1 practice(s) ) 9 * patch 0% ( 5 practice(s) ) 10 * build outpost 95% ( 10 practice(s) )
Slurp's Thief Hall. [Exits: south] You have entered a smelly little home. You see a dirty little Gully Dwarf get up to great you. He asks if you have any time to sit and learn a few things important to all people. If not then just tell him what ya wish to learn and he willt ry to help ya. (Yellow Aura) (White Aura) Slurp Loves to borrow others belongings. level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * circle 90% 4 practice(s) 0 2 * hunt 0% 4 practice(s) 0 Nrb Name % cost preceeding -------------------------------------------------------------
Jolian's Warrior Training. [Exits: east] (Yellow Aura) (White Aura) Hilthorat is a master or some warrior skills. She wil l try and help. Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- Nrb Name % cost preceeding ------------------------------------------------------------- 1 * short sword 0% ( 1 practice(s) ) 2 * sword 0% ( 2 practice(s) ) short sword 3 * axe 0% ( 2 practice(s) ) small axe 4 * short club 0% ( 1 practice(s) ) 5 * club 0% ( 2 practice(s) ) short club 6 * long club 0% ( 3 practice(s) ) club 7 * mace 95% ( 1 practice(s) ) 8 * hammer 0% ( 1 practice(s) ) mace 9 * bolt 0% ( 1 practice(s) ) 10 * blade 0% ( 3 practice(s) ) knife
Inside A Dark House [Exits: south] You step into the gloomy enterior of this house and immediately feel chilled. There is a smell here, beyond the odour of mouldering plaster and rotting wood, that puts you on edge and makes you check your weapons nervously. (Yellow Aura) (Red Aura) Erasmus Darklore sits watching you with glittering eyes . 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * detect evil 50% 1 practice(s) 5 2 * detect hidden 90% 2 practice(s) 5 3 * detect poison 0% 2 practice(s) 5 4 * faerie fog 90% 1 practice(s) 13 5 * know alignment 0% 2 practice(s) 10 6 * circle 90% 4 practice(s) 0 7 * hunt 0% 4 practice(s) 0 Nrb Name % cost preceeding ------------------------------------------------------------- 1 * normal 95% ( 0 practice(s) ) 2 * chain 0% ( 1 practice(s) ) 3 * patch 0% ( 5 practice(s) ) 4 * build outpost 95% ( 10 practice(s) )
Inside A Dark Home [Exits: south] You are in a single room house, which is in very poor repair. The roof sags visibly above you, the floor creaks uneasily beneath your steps. On the walls have been hung mounted trophies, the heads of creatures the like of which you never seen and only vaguely heard of. (Red Aura) A Vassal of the Overlords of Thrull watches you suspiciously. (Yellow Aura) Harden Battlebane, trainer, looks up at you blearily from his bott le. 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- Nrb Name % cost preceeding ------------------------------------------------------------- 1 * short sword 0% ( 1 practice(s) ) 2 * sword 0% ( 2 practice(s) ) short sword 3 * axe 0% ( 2 practice(s) ) small axe 4 * hand to hand 0% ( 1 practice(s) ) 5 * whip 0% ( 1 practice(s) ) 6 * long whip 0% ( 4 practice(s) ) whip 7 * blade 0% ( 3 practice(s) ) knife
(Red Aura) A Minion of Thrull skulks past, trying to avoid notice. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * circle 90% 4 practice(s) 0 2 * hunt 0% 4 practice(s) 0 Nrb Name % cost preceeding -------------------------------------------------------------
(Red Aura) (White Aura) An Ogre, clad in robes rather than armor, glares at you. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * control weather 0% 3 practice(s) 28 continual light 2 * create food 90% 1 practice(s) 5 3 * create water 90% 1 practice(s) 5 4 * giant strength 90% 3 practice(s) 23 weaken 5 * homage 90% 4 practice(s) 0 6 * circle 90% 4 practice(s) 0 7 * minor cockroach 90% 2 practice(s) 40 8 * major cockroach 0% 3 practice(s) 72 minor cockroach 9 * hunt 0% 4 practice(s) 0 10 * swiftness 90% 1 practice(s) 46 11 * Trip 90% 3 practice(s) 23 12 * Change allegiance 90% 3 practice(s) 101 charm person Nrb Name % cost preceeding ------------------------------------------------------------- Level 90 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * burning hands 95% 1 practice(s) 10 magic missile 2 * charm person 95% 2 practice(s) 5 3 * chill touch 95% 1 practice(s) 10 4 * colour spray 95% 2 practice(s) 15 burning hands 5 * energy drain 95% 5 practice(s) 34 detect evil 6 * giant strength 50% 1 practice(s) 19 weaken 7 * haste 95% 4 practice(s) 19 8 * invis 95% 1 practice(s) 5 detect invis 9 * locate object 95% 2 practice(s) 19 identify 10 * mass invis 95% 2 practice(s) 19 invis 11 * pass door 75% 4 practice(s) 38 12 * sleep 95% 2 practice(s) 15 13 * weaken 95% 1 practice(s) 19 14 * acid breath 95% 3 practice(s) 29 15 * gas breath 95% 5 practice(s) 86 16 * homage 95% 3 practice(s) 0 17 * Become etheral 0% 7 practice(s) 323 pass door 18 * Chain lightning 95% 3 practice(s) 214 19 * Soulsteal 95% 2 practice(s) 1 20 * Viscous cloud 75% 1 practice(s) 34 21 * Wall of force 95% 4 practice(s) 167 22 * Warp flesh 95% 3 practice(s) 119 23 * Close portal 0% 1 practice(s) 6 24 * Advanced invisibility 95% 4 practice(s) 95 invis 25 * Water breath 95% 1 practice(s) 105 Nrb Name % cost preceeding -------------------------------------------------------------
(Yellow Aura) (Red Aura) (SHOPKEEPER) A street vendor is here, selling hot food. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * peek 90% 3 practice(s) 0 2 * pick lock 90% 4 practice(s) 0 3 * Pyromania 50% 3 practice(s) 77 4 * Subzero pond 90% 4 practice(s) 72 5 * Improve container 90% 4 practice(s) 310 Nrb Name % cost preceeding -------------------------------------------------------------
Mage's Guild [Exits: east] The walls of this room are covered by tapestries featuring intricate symbols which can only be understood through long hours of study and concentration. The main problem with that is the general darkness and murkiness of the room, which would make such study difficult on the eyes. The exit is to the east. (Yellow Aura) The Grandmage of Anapest is standing here. Nrb Name % cost mana Preceding ------------------------------------------------------------------------- 1 * backstab 85% ( 5 practice(s) ) 0 circle 2 * peek 85% ( 3 practice(s) ) 0 3 * pick lock 50% ( 4 practice(s) ) 0 4 * steal 75% ( 1 practice(s) ) 0 peek 5 * circle 85% ( 4 practice(s) ) 0 6 * hunt 0% ( 4 practice(s) ) 0 7 * Crash 85% ( 1 practice(s) ) 0 8 * Lure 0% ( 4 practice(s) ) 0 Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * continual light 50% 1 practice(s) 11 2 * control weather 0% 3 practice(s) 40 continual light 3 * giant strength 90% 3 practice(s) 33 weaken 4 * peek 90% 3 practice(s) 0 5 * pick lock 90% 4 practice(s) 0 6 * homage 90% 4 practice(s) 0 7 * circle 90% 4 practice(s) 0 8 * minor cockroach 90% 2 practice(s) 58 9 * major cockroach 0% 3 practice(s) 104 minor cockroach 10 * hunt 0% 4 practice(s) 0 11 * swiftness 90% 1 practice(s) 66 12 * Change allegiance 90% 3 practice(s) 146 charm person Nrb Name % cost preceeding ------------------------------------------------------------- Level 69 thief sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * backstab 85% 3 practice(s) 0 circle 2 * disarm 0% 4 practice(s) 0 3 * dodge 85% 1 practice(s) 0 4 * peek 85% 3 practice(s) 0 5 * pick lock 75% 3 practice(s) 0 6 * steal 75% 3 practice(s) 0 peek 7 * circle 85% 3 practice(s) 0 8 * hunt 0% 3 practice(s) 0 9 * Detect hidden doors 85% 3 practice(s) 0 pick lock 10 * enhanced backstab 85% 13 practice(s) 0 Nrb Name % cost preceeding -------------------------------------------------------------
Meditation Room [Exits: east] All sound and light are muffled in this room, to increase the reception of the mind to study and meditation on the aspects of being a priest. There is a slight smell of flowers and the air is a bit thinner. The world is more confusing to the east. (Yellow Aura) The Guru is floating here. Nrb Name % cost mana Preceding ------------------------------------------------------------------------- 1 * backstab 85% ( 5 practice(s) ) 0 circle 2 * parry 85% ( 2 practice(s) ) 0 3 * peek 85% ( 3 practice(s) ) 0 4 * pick lock 50% ( 4 practice(s) ) 0 5 * rescue 85% ( 3 practice(s) ) 0 6 * steal 75% ( 1 practice(s) ) 0 peek 7 * circle 85% ( 4 practice(s) ) 0 8 * hunt 0% ( 4 practice(s) ) 0 9 * prepare 85% ( 1 practice(s) ) 0 10 * Poison Ivy 85% ( 1 practice(s) ) 269 11 * FoulOak 0% ( 1 practice(s) ) 56 12 * Crash 85% ( 1 practice(s) ) 0 13 * Lure 0% ( 4 practice(s) ) 0 Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * cause critical 0% 5 practice(s) 33 cause serious 2 * cause light 0% 1 practice(s) 24 3 * cause serious 0% 4 practice(s) 27 cause light 4 * cure critical 90% 3 practice(s) 33 cure serious 5 * cure light 90% 1 practice(s) 15 6 * cure serious 90% 1 practice(s) 24 cure light 7 * peek 90% 3 practice(s) 0 8 * pick lock 90% 4 practice(s) 0 9 * circle 90% 4 practice(s) 0 10 * hunt 0% 4 practice(s) 0 11 * Pyromania 50% 3 practice(s) 124 12 * Subzero pond 90% 4 practice(s) 116 13 * Improve container 90% 4 practice(s) 500 Nrb Name % cost preceeding ------------------------------------------------------------- Level 69 thief sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * backstab 85% 3 practice(s) 0 circle 2 * disarm 0% 4 practice(s) 0 3 * dodge 85% 1 practice(s) 0 4 * peek 85% 3 practice(s) 0 5 * pick lock 75% 3 practice(s) 0 6 * steal 75% 3 practice(s) 0 peek 7 * circle 85% 3 practice(s) 0 8 * hunt 0% 3 practice(s) 0 9 * Detect hidden doors 85% 3 practice(s) 0 pick lock 10 * enhanced backstab 85% 13 practice(s) 0 11 * prepare 85% 2 practice(s) 0 12 * Poison Ivy 85% 1 practice(s) 0 13 * Crowfoot 75% 1 practice(s) 0 14 * Twilight 85% 1 practice(s) 0 15 * FoulOak 85% 1 practice(s) 0 16 * MonkShood 85% 1 practice(s) 0 17 * DarkBlood 0% 1 practice(s) 0 18 * Snakeroot 25% 1 practice(s) 0 19 * Whiteroot 85% 1 practice(s) 0 20 * TrollBane 0% 1 practice(s) 0 21 * Pacific 85% 1 practice(s) 0 22 * Marin Touch 50% 3 practice(s) 0 23 * recognize poison 50% 2 practice(s) 0 Nrb Name % cost preceeding -------------------------------------------------------------
Thieves' Guild [Exits: north] Extravagence was obviously not a goal in the decoration of the room, since anything worth something would be stolen. In fact, the only actually interesting thing about the room is the series of instructive drawings for the various thiefly functions - picking pockets or locks, hiding, backstabbing, and so on. The Knife Shop is behind a curtain north of here. There is a door reinforced with wrought iron in the east wall. (Yellow Aura) The guildmaster, looking like a bum, is standing here. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- Nrb Name % cost preceeding ------------------------------------------------------------- 1 * hand to hand 0% ( 1 practice(s) ) 2 * short club 0% ( 1 practice(s) ) 3 * club 0% ( 2 practice(s) ) short club 4 * long club 0% ( 3 practice(s) ) club 5 * mace 95% ( 1 practice(s) ) 6 * hammer 0% ( 1 practice(s) ) mace 7 * bolt 0% ( 1 practice(s) ) 8 * whip 0% ( 1 practice(s) ) 9 * long whip 0% ( 4 practice(s) ) whip 10 * spear 0% ( 2 practice(s) ) knife 11 * rapier 0% ( 1 practice(s) ) Level 69 thief sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- Nrb Name % cost preceeding ------------------------------------------------------------- 1 * hand to hand 0% ( 1 practice(s) ) 2 * short club 0% ( 1 practice(s) ) 3 * club 0% ( 2 practice(s) ) short club 4 * long club 0% ( 3 practice(s) ) club 5 * mace 0% ( 1 practice(s) ) 6 * hammer 0% ( 2 practice(s) ) mace 7 * bolt 0% ( 1 practice(s) ) 8 * whip 0% ( 1 practice(s) ) 9 * long whip 0% ( 4 practice(s) ) whip 10 * spear 0% ( 2 practice(s) ) knife 11 * rapier 0% ( 2 practice(s) ) 12 * farming 0% ( 2 practice(s) ) 13 * claw 0% ( 4 practice(s) ) sword
Cavern [Exits: south] This natural cavern has been turned into a combination office/storeroom. A small brook rushes through the south wall, and flows back into the west wall through a tiny hole. Boxes and crates are stacked against the walls, and a beat up oaken desk stands near the door stacked with papers written upon by an unsteady hand. Some large lanterns keep the place very well lighted. A crate is stacked here. (Red Aura) A truly immense man laughs at you, and draws his knife! 1 * burning hands 95% ( 1 practice(s) ) 10 magic missile 2 * chill touch 0% ( 1 practice(s) ) 10 3 * colour spray 95% ( 2 practice(s) ) 15 burning hands 4 * acid breath 95% ( 3 practice(s) ) 30 5 * Chain lightning 95% ( 3 practice(s) ) 225 1 * circle 90% ( 4 practice(s) ) 0 2 * hunt 0% ( 4 practice(s) ) 0 1 * backstab 85% ( 5 practice(s) ) 0 circle 2 * circle 85% ( 4 practice(s) ) 0 3 * hunt 0% ( 4 practice(s) ) 0 4 * Crash 85% ( 1 practice(s) ) 0 Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * circle 90% 4 practice(s) 0 2 * hunt 0% 4 practice(s) 0 Nrb Name % cost preceeding ------------------------------------------------------------- 1 * small dagger 0% ( 1 practice(s) ) 2 * dagger 0% ( 2 practice(s) ) small dagger 3 * long dagger 0% ( 2 practice(s) ) dagger 4 * small axe 0% ( 1 practice(s) ) 5 * knife 0% ( 1 practice(s) ) 6 * long knife 0% ( 3 practice(s) ) knife 7 * hand to hand 0% ( 1 practice(s) ) 8 * whip 0% ( 1 practice(s) ) 9 * long whip 0% ( 4 practice(s) ) whip
Dining Area [Exits: north east west] You are standing in the dining area of the Shadow's Shadow. There are many tables scattered about this large room. You stand in the south western corner and you see the bar to the east. The air is thick with smoke and smells deeply of alcohol. The dining area continues north and east, the entrance hall is west A drow thief sits with his companions and watches you Nrb Name % cost mana Preceding ------------------------------------------------------------------------- 1 * prepare 85% ( 1 practice(s) ) 0 2 * Poison Ivy 85% ( 1 practice(s) ) 364 Level 100 priest sees: NOTHING
Eurandus' Room [Exits: east] You stand in Eurandus' sleeping room. There is a bed like none you have ever seen before, the doesn't seem to have a real form and it has no mattress. You sit down on it and are surprised to find that the bed is very soft and comfortable. The rest of the room is dark and uninteresting. The sole exit is the door to the east (White Aura) Eurandus stands before you in all his might... Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * giant strength 90% 3 practice(s) 23 weaken 2 * homage 90% 4 practice(s) 0 3 * swiftness 90% 1 practice(s) 46 Nrb Name % cost preceeding -------------------------------------------------------------
Western Summoning Chamber [Exits: north east] You are standing in the south western corner of the chamber. The floor has a large hexagon on it, from which the clan's mages summon the denizens of Demogorgon's plane in the abyss. The walls glint in the greenish light that comes from the hexagon. The chamber continues to the north and east (White Aura) The head of the clan stands here devising a plan to rule the world Nrb Name % cost mana Preceding ------------------------------------------------------------------------- 1 * parry 85% ( 2 practice(s) ) 0 2 * rescue 85% ( 3 practice(s) ) 0 Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * cause critical 0% 5 practice(s) 23 cause serious 2 * cause light 0% 1 practice(s) 17 3 * cause serious 0% 4 practice(s) 19 cause light 4 * cure critical 90% 3 practice(s) 23 cure serious 5 * cure light 90% 1 practice(s) 11 6 * cure serious 90% 1 practice(s) 17 cure light Nrb Name % cost preceeding -------------------------------------------------------------
Inside the Temple [Exits: west down] You are standing inside the fire newt temple. A fire newt priest is standing here. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * hide 90% 1 practice(s) 0 2 * Wyvern watch 90% 3 practice(s) 92 Nrb Name % cost preceeding ------------------------------------------------------------- 1 * small dagger 0% ( 1 practice(s) ) 2 * dagger 0% ( 2 practice(s) ) small dagger 3 * long dagger 0% ( 2 practice(s) ) dagger 4 * short sword 0% ( 1 practice(s) ) 5 * sword 0% ( 2 practice(s) ) short sword 6 * small axe 0% ( 1 practice(s) ) 7 * axe 0% ( 2 practice(s) ) small axe 8 * knife 0% ( 1 practice(s) ) 9 * long knife 0% ( 3 practice(s) ) knife 10 * blade 0% ( 3 practice(s) ) knife
Inside the Temple [Exits: west down] You are standing inside the fire newt temple. A fire newt priest is standing here. 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * blindness 90% 1 practice(s) 5 cure blindness 2 * call lightning 0% 2 practice(s) 17 3 * cure blindness 90% 1 practice(s) 5 4 * cure poison 90% 1 practice(s) 5 5 * dispel evil 0% 3 practice(s) 17 detect evil 6 * flamestrike 90% 2 practice(s) 23 7 * poison 0% 4 practice(s) 11 detect poison Nrb Name % cost preceeding -------------------------------------------------------------
The Workroom [Exits: east] This room looks like it is used for magical studies. Potions bubble over burners, and the whole room spells of herbs and dead animal flesh. A furnace to the side casts a bright light in this room. The whole room radiates with a magical aura. An old mage busies himself with some chemicals. Nrb Name % cost mana Preceding ------------------------------------------------------------------------- 1 * detect evil 0% ( 1 practice(s) ) 5 2 * detect hidden 90% ( 2 practice(s) ) 5 3 * detect poison 0% ( 2 practice(s) ) 11 4 * earthquake 90% ( 1 practice(s) ) 15 5 * faerie fog 0% ( 1 practice(s) ) 12 Level 90 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * enchant weapon 75% 4 practice(s) 95 detect magic 2 * lightning bolt 95% 2 practice(s) 10 3 * Crystal ball 0% 4 practice(s) 238 locate object 4 * Web 50% 2 practice(s) 29 5 * Recharge 95% 1 practice(s) 24 6 * Glitterdust 95% 1 practice(s) 12 7 * Ice Storm 95% 2 practice(s) 19 8 * Cone of Cold 95% 2 practice(s) 19
The chamber of the white light [Exits: north east south west] You are in a vast chamber, its walls floor and ceiling are of an unknown metallic material, the brightest white, almost blindingly stark. A flickering flame is in the center of the room, seeming to feed off of darkness and cleansing the room of any evil. You feel a slight tug at your being as the flame flickers towards you. (White Aura) The master of goodness is here frowning at your intrusion. A white cat is here preening its fur. 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * cause critical 0% 5 practice(s) 23 cause serious 2 * cause light 0% 1 practice(s) 17 3 * cause serious 0% 4 practice(s) 19 cause light 4 * cure critical 90% 3 practice(s) 23 cure serious 5 * cure light 90% 1 practice(s) 11 6 * cure serious 90% 1 practice(s) 17 cure light 7 * giant strength 75% 3 practice(s) 23 weaken 8 * homage 75% 4 practice(s) 0 9 * swiftness 90% 1 practice(s) 46 Nrb Name % cost preceeding ------------------------------------------------------------- 1 * short sword 0% ( 1 practice(s) ) 2 * sword 0% ( 2 practice(s) ) short sword 3 * axe 0% ( 2 practice(s) ) small axe 4 * blade 0% ( 3 practice(s) ) knife 100 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * giant strength 95% 1 practice(s) 17 weaken 2 * haste 95% 4 practice(s) 17 3 * invis 95% 1 practice(s) 5 detect invis 4 * pass door 95% 4 practice(s) 34 5 * refresh 95% 1 practice(s) 11 6 * homage 95% 3 practice(s) 0 7 * Become etheral 95% 6 practice(s) 289 pass door 8 * Viscous cloud 95% 1 practice(s) 30 9 * Water breath 95% 1 practice(s) 94 Nrb Name % cost preceeding ------------------------------------------------------------- 1 * short sword 0% ( 1 practice(s) ) 2 * sword 0% ( 2 practice(s) ) short sword
The main chamber [Exits: north east south west] A feeling of tranquility comes over you as you enter the main chamber of neutrality. Some artifacts are hung on the walls here, or set on stands. The room in general looks both comfortable and official. Probably where the master of neutrality holds audience. (White Aura) The master of Neutrality stands here contemplating the balance of t he universe. (Invis) A grey cat is lounging lazily here. 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- Nrb Name % cost preceeding ------------------------------------------------------------- 1 * short bow 0% ( 1 practice(s) ) 2 * long bow 0% ( 2 practice(s) ) short bow 3 * crossbow 0% ( 3 practice(s) ) long bow 4 * short club 0% ( 1 practice(s) ) 5 * club 0% ( 2 practice(s) ) short club 6 * long club 0% ( 3 practice(s) ) club 7 * mace 95% ( 1 practice(s) ) 8 * hammer 0% ( 1 practice(s) ) mace 9 * bolt 0% ( 1 practice(s) ) 10 * boomrang 0% ( 1 practice(s) ) 100 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * minor plague 95% 2 practice(s) 26 2 * major plague 95% 3 practice(s) 39 minor plague 3 * huge plague 95% 5 practice(s) 51 major plague Nrb Name % cost preceeding ------------------------------------------------------------- 1 * short bow 0% ( 1 practice(s) ) 2 * short club 0% ( 1 practice(s) ) 3 * club 0% ( 2 practice(s) ) short club 4 * long club 0% ( 3 practice(s) ) club
The inner chamber [Exits: west] You are in a small dark chamber. Upon the walls are glowing sigils of dark power, scrawled and traced in an evil language no longer known to most of this plane of existence. There is an obsidian altar here which seems to glow, but does not shed any light, in fact it seems to be taking light in. (Red Aura) (White Aura) The master of the black robes is here plotting vile deed s. (Red Aura) A black cat with its fur up hisses at you. 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * blindness 90% 1 practice(s) 4 cure blindness 2 * call lightning 0% 2 practice(s) 15 3 * dispel evil 0% 4 practice(s) 15 detect evil 4 * flamestrike 90% 2 practice(s) 20 Nrb Name % cost preceeding ------------------------------------------------------------- 1 * hand to hand 0% ( 1 practice(s) ) 2 * whip 0% ( 1 practice(s) ) 3 * long whip 0% ( 4 practice(s) ) whip 4 * spear 0% ( 2 practice(s) ) knife 5 * rapier 0% ( 1 practice(s) ) 100 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * blindness 95% 4 practice(s) 5 cure blindness Nrb Name % cost preceeding ------------------------------------------------------------- 1 * hand to hand 0% ( 1 practice(s) ) 2 * whip 0% ( 1 practice(s) ) 3 * spear 0% ( 2 practice(s) ) knife 4 * farming 0% ( 2 practice(s) )
obscured room. 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * control weather 0% 3 practice(s) 28 continual light 2 * minor cockroach 75% 2 practice(s) 40 3 * major cockroach 0% 4 practice(s) 72 minor cockroach 4 * Change allegiance 90% 3 practice(s) 101 charm person Nrb Name % cost preceeding ------------------------------------------------------------- 1 * normal 95% ( 0 practice(s) ) 2 * small dagger 0% ( 1 practice(s) ) 3 * dagger 0% ( 2 practice(s) ) small dagger 4 * long dagger 0% ( 2 practice(s) ) dagger 5 * chain 0% ( 1 practice(s) ) 6 * small axe 0% ( 1 practice(s) ) 7 * knife 0% ( 1 practice(s) ) 8 * long knife 0% ( 3 practice(s) ) knife 9 * huge mace 0% ( 1 practice(s) ) mace 10 * warhammer 0% ( 4 practice(s) ) hammer 11 * long bolt 0% ( 3 practice(s) ) bolt 12 * patch 0% ( 5 practice(s) ) 13 * build outpost 90% ( 10 practice(s) ) 100 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * charm person 95% 2 practice(s) 5 2 * gas breath 95% 5 practice(s) 77 3 * Advanced invisibility 95% 4 practice(s) 85 invis Nrb Name % cost preceeding ------------------------------------------------------------- 1 * normal 95% ( 0 practice(s) ) 2 * small dagger 95% ( 1 practice(s) ) 3 * dagger 0% ( 1 practice(s) ) small dagger 4 * long dagger 0% ( 2 practice(s) ) dagger 5 * knife 0% ( 1 practice(s) ) 6 * long knife 0% ( 3 practice(s) ) knife 7 * hide inventory 0% ( 5 practice(s) )
Living Area [Exits: east] Small pallets are laid about in an orderly fashion for the priests. a small stool and writing desk is in one corner, a old looking man working quietly behind it. A window lets dim light in to supplement the lanterns hanging on the brick walls. (White Aura) The High Priest is here, glowing with the benevolence of AO. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * blindness 90% 1 practice(s) 5 cure blindness 2 * call lightning 0% 2 practice(s) 17 3 * cause critical 0% 5 practice(s) 23 cause serious 4 * cause light 0% 1 practice(s) 17 5 * cause serious 0% 4 practice(s) 19 cause light 6 * cure critical 90% 3 practice(s) 23 cure serious 7 * cure light 90% 1 practice(s) 11 8 * cure serious 90% 1 practice(s) 17 cure light 9 * dispel evil 0% 3 practice(s) 17 detect evil 10 * flamestrike 90% 2 practice(s) 23 Nrb Name % cost preceeding ------------------------------------------------------------- 1 * small dagger 0% ( 1 practice(s) ) 2 * dagger 0% ( 2 practice(s) ) small dagger 3 * long dagger 0% ( 2 practice(s) ) dagger 4 * short sword 0% ( 1 practice(s) ) 5 * sword 0% ( 2 practice(s) ) short sword 6 * small axe 0% ( 1 practice(s) ) 7 * axe 0% ( 2 practice(s) ) small axe 8 * knife 0% ( 1 practice(s) ) 9 * long knife 0% ( 3 practice(s) ) knife 10 * blade 0% ( 3 practice(s) ) knife Level 90 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * blindness 95% 4 practice(s) 5 cure blindness 2 * refresh 95% 1 practice(s) 12 3 * minor plague 95% 2 practice(s) 29 4 * major plague 95% 3 practice(s) 43 minor plague 5 * huge plague 0% 5 practice(s) 57 major plague
Leonna's Office [Exits: south] This is Guildmistress Leonna's office. It is bright and cheery, with a roaring fire in a fireplace and several songbirds in cages providing color. Her desk is spotless but for some work she was just at a moment ago. Black satin-covered chairs are arranged for comfort of her guests, and you have a sudden urge to just sit and rest snd perhaps talk a bit. Leonna, guildmaster of the Mages' Guild of Kerofk, greets you. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * circle 90% 4 practice(s) 0 2 * hunt 0% 4 practice(s) 0 Nrb Name % cost preceeding ------------------------------------------------------------- Level 90 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * burning hands 95% 1 practice(s) 10 magic missile 2 * chill touch 95% 1 practice(s) 10 3 * colour spray 95% 2 practice(s) 15 burning hands 4 * acid breath 95% 3 practice(s) 29 5 * minor plague 95% 2 practice(s) 29 6 * major plague 95% 3 practice(s) 43 minor plague 7 * huge plague 0% 5 practice(s) 57 major plague 8 * Chain lightning 95% 3 practice(s) 214
Office of the High Priest [Exits: west] This is the office of the High Priest of Hell. A black stone desk stands before you. The office is lavishly furnished with gold, gems and many antiques. A large portrait of a demons face is on the wall behind his desk. You see a stone door to the west. (Red Aura) The High Priest of Hell is here eating 'I Scream'. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * blindness 90% 1 practice(s) 7 cure blindness 2 * call lightning 0% 2 practice(s) 24 3 * control weather 0% 3 practice(s) 40 continual light 4 * create food 90% 1 practice(s) 7 5 * create water 90% 1 practice(s) 7 6 * detect evil 50% 1 practice(s) 7 7 * detect hidden 90% 2 practice(s) 7 8 * detect poison 0% 2 practice(s) 7 9 * dispel evil 0% 3 practice(s) 24 detect evil 10 * faerie fog 90% 1 practice(s) 18 11 * flamestrike 90% 2 practice(s) 33 12 * minor cockroach 90% 2 practice(s) 58 13 * major cockroach 0% 3 practice(s) 104 minor cockroach 14 * Change allegiance 90% 3 practice(s) 146 charm person Nrb Name % cost preceeding ------------------------------------------------------------- Level 90 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * blindness 95% 4 practice(s) 3 cure blindness 2 * charm person 95% 2 practice(s) 3 3 * locate object 95% 2 practice(s) 12 identify 4 * mass invis 95% 2 practice(s) 12 invis 5 * gas breath 75% 5 practice(s) 55 6 * Close portal 0% 1 practice(s) 3 7 * Advanced invisibility 95% 4 practice(s) 61 invis 8 * Glitterdust 95% 1 practice(s) 7
The Workroom [Exits: east] This room looks like it is used for magical studies. Potions bubble over burners, and the whole room spells of herbs and dead animal flesh. A furnace to the side casts a bright light in this room. The whole room radiates with a magical aura. An old mage busies himself with some chemicals. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * detect evil 50% 1 practice(s) 5 2 * detect hidden 90% 2 practice(s) 5 3 * detect poison 0% 2 practice(s) 5 4 * earthquake 90% 1 practice(s) 17 5 * faerie fog 90% 1 practice(s) 13 Nrb Name % cost preceeding -------------------------------------------------------------
The Floor of the Canyon [Exits: north south west] Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The Canyon floor extends north, south and west. (Invis) An elemental magician seeks magical stones for a spell. (Invis) An elemental magician seeks magical stones for a spell. (Invis) An elemental magician seeks magical stones for a spell. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * create food 90% 1 practice(s) 5 2 * create water 90% 1 practice(s) 5 3 * know alignment 0% 2 practice(s) 10 4 * Pyromania 50% 3 practice(s) 86 5 * Subzero pond 90% 4 practice(s) 80 6 * Improve container 90% 4 practice(s) 345 Nrb Name % cost preceeding -------------------------------------------------------------
The illusionist seeks the aid of the elemental forces. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * Pyromania 50% 3 practice(s) 86 2 * Subzero pond 90% 4 practice(s) 80 3 * Improve container 90% 4 practice(s) 345 Nrb Name % cost preceeding -------------------------------------------------------------
The cultist temple. [Exits: north] This temple is built to some god that you don't worship. It is a nice place to visit but you feel very uncomfortable about spending much time here. The wooden altar seems almost to glow as you enter the room. The only exit is the way you came in. The elder druid is here ... he looks very upset at your presence in his home. Level 100 priest sees: NOTHING
A bedroom. [Exits: east] The cleric's room, but this time the occupant is home. The cleric turns around to look at you upon recognizing you as intruders he charges forth. (Red Aura) (White Aura) The cleric doesnt notice you. (Red Aura) The guard is standing still like a marble bust. (Red Aura) The guard is standing still like a marble bust. level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * create food 90% 1 practice(s) 5 2 * create water 90% 1 practice(s) 5 Nrb Name % cost preceeding ------------------------------------------------------------- level 90 mage sees: nothing
The Throne Room. [Exits: north] At last you found the Lord of this region. He sits on his throne and looks at you while his elite guards attack you. (Red Aura) (White Aura) The Lord has the words to kill you on his lips. (Red Aura) The barbarian is waiting for you to do something. (Red Aura) The barbarian is waiting for you to do something. (Red Aura) The barbarian is waiting for you to do something. (Red Aura) The barbarian is waiting for you to do something. level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * blindness 90% 1 practice(s) 5 cure blindness 2 * call lightning 0% 2 practice(s) 17 3 * dispel evil 0% 3 practice(s) 17 detect evil 4 * flamestrike 90% 2 practice(s) 23 5 * enhanced damage 90% 5 practice(s) 0 6 * push 90% 5 practice(s) 0 Nrb Name % cost preceeding ------------------------------------------------------------- level 90 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * blindness 95% 4 practice(s) 5 cure blindness 2 * enhanced damage 0% 5 practice(s) 0 Nrb Name % cost preceeding -------------------------------------------------------------
Darkoth's Dark Study [Exits: east] This room is dark. It reeks of death and evil. Arcane symbols and a small altar fill the room. Blood runs from the altar. It is evident that this room is used for unholy purposes. A black door leads west. (Red Aura) (White Aura) Darkoth, the minotaur anti-paladin, stands here grinning wickedly. Level 100 priest sees: You have 4819 practice sessions left. Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * control weather 0% 3 practice(s) 28 continual light 2 * minor cockroach 90% 2 practice(s) 40 3 * major cockroach 0% 3 practice(s) 72 minor cockroach 4 * Change allegiance 90% 3 practice(s) 101 charm person Nrb Name % cost preceeding -------------------------------------------------------------
Amyrok's Arcane Study [Exits: west] This room is full of shelves which hold various spell components. The center of the room is occupied by a huge pentagram. The entire room smells of smoke and incense. The room is obviously used extensively by a practicing mage. A maroon door leads west. (White Aura) Amyrok, the minotaur archmage, is here chanting arcane spells. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * detect evil 50% 1 practice(s) 5 2 * detect hidden 90% 2 practice(s) 5 3 * detect poison 0% 2 practice(s) 5 4 * dispel magic 90% 4 practice(s) 17 detect magic 5 * earthquake 90% 1 practice(s) 17 6 * faerie fog 90% 1 practice(s) 13 7 * fly 90% 1 practice(s) 11 8 * godly steed 90% 5 practice(s) 920 locate object 9 * Teleport behind 90% 3 practice(s) 12 Nrb Name % cost preceeding ------------------------------------------------------------- Level 90 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * dispel magic 95% 2 practice(s) 9 detect magic 2 * enchant weapon 75% 4 practice(s) 61 detect magic 3 * fly 95% 1 practice(s) 6 4 * identify 95% 2 practice(s) 7 5 * lightning bolt 95% 2 practice(s) 6 6 * teleport 0% 2 practice(s) 22 7 * Ober otto portal 75% 6 practice(s) 648 8 * Web 50% 2 practice(s) 18 9 * Recharge 95% 1 practice(s) 15 10 * Glitterdust 95% 1 practice(s) 7 11 * Ice Storm 95% 2 practice(s) 12 12 * Cone of Cold 95% 2 practice(s) 12 Nrb Name % cost preceeding -------------------------------------------------------------
Sumaron's Sanctum [Exits: west] You enter a temple of sorts. A small altar is here and relics of many religions lie around. It is evident that this is the room of a studying cleric. A yellow door leads west. (White Aura) Sumaron, master cleric of Mahn-Tor, is here looking holy. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * control weather 0% 3 practice(s) 28 continual light 2 * minor cockroach 90% 2 practice(s) 40 3 * major cockroach 0% 3 practice(s) 72 minor cockroach 4 * Pyromania 50% 3 practice(s) 86 5 * Subzero pond 90% 4 practice(s) 80 6 * Improve container 90% 4 practice(s) 345 7 * Change allegiance 90% 3 practice(s) 101 charm person Nrb Name % cost preceeding ------------------------------------------------------------- Level 90 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * charm person 95% 2 practice(s) 3 2 * energy drain 95% 5 practice(s) 22 detect evil 3 * Soulsteal 95% 2 practice(s) 0 4 * Shrunk 95% 1 practice(s) 3 5 * Warp flesh 95% 3 practice(s) 77 6 * Advanced invisibility 95% 4 practice(s) 61 invis
The Throne Room [Exits: south] In the Throne Room there are the two most important figures in the world. The avatar and Lord British himself. (White Aura) Lord British is healing the Avatar's wounds. (White Aura) The Avatar is here chatting to Lord British. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * peek 90% 3 practice(s) 0 2 * pick lock 90% 4 practice(s) 0 Nrb Name % cost preceeding -------------------------------------------------------------
Yew Forest [Exits: north east south west] This is the Yew Forest. The trees look all the same. Consequently you are lost. (White Aura) Jaana the Druid is in deep meditation. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * hide 90% 1 practice(s) 0 2 * peek 90% 3 practice(s) 0 3 * pick lock 90% 4 practice(s) 0 4 * Wyvern watch 90% 3 practice(s) 92 Nrb Name % cost preceeding -------------------------------------------------------------
Hall of the conjurer [Exits: north south] Smaller than the other halls... this one contains pictures, tapestrys and other writings about history of the conjurers of this realm. Among the writings you find a insert about a battle group with the names shantyr and elrod in it. (Red Aura) A Great magician grins as he teleports around the room. You have 4819 practice sessions left. Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * hide 90% 1 practice(s) 0 2 * peek 90% 3 practice(s) 0 3 * pick lock 90% 4 practice(s) 0 4 * Wyvern watch 90% 3 practice(s) 92 You have 4819 practice sessions left. Nrb Name % cost preceeding -------------------------------------------------------------
not done yet
The Tower Room [Exits: down] This is where Oswan the Mage is imprisoned forever. You wonder what magic could be strong enough to keep such a powerful mage captive. (Invis) (Translucent) (Red Aura) (White Aura) Oswan is here, deep in thought. Level 100 priest sees: NOTHING
The Chapel in the Meadow [Exits: south] You have squeezed from the narrow southern cave into a bright green meadow amid a beautiful open young forest. You walk in the grass towards a white marble chapel, made of seven pillars and open to the sky. As you enter the chapel, a feeling of peace comes over you. You feel the worlds wind whistle through the columns, making a strange keening sound. A being in white robes and glowing with a bright white light stands here! Level 100 priest sees: NOTHING
Holy Place [Exits: south] You are standing in a holy place. Everything in this room shows austerity. A praying-desk and a simple bed are the only furnitures of this room. The Holy guardian stays here protecting the Arnau's armor. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * create food 90% 1 practice(s) 7 2 * create water 90% 1 practice(s) 7 3 * cure blindness 90% 1 practice(s) 7 4 * cure poison 90% 1 practice(s) 7 5 * detect evil 50% 1 practice(s) 7 6 * detect hidden 90% 2 practice(s) 7 7 * detect poison 0% 2 practice(s) 7 8 * faerie fog 90% 1 practice(s) 18 9 * poison 0% 4 practice(s) 15 detect poison Nrb Name % cost preceeding -------------------------------------------------------------
A copier is here copying books. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * detect evil 50% 1 practice(s) 5 2 * detect hidden 90% 2 practice(s) 5 3 * detect poison 0% 2 practice(s) 5 4 * faerie fog 90% 1 practice(s) 13 Nrb Name % cost preceeding -------------------------------------------------------------
The king room. [Exits: east] This is where king Roland proclaims all the decisions. Or rather where he sits and has his Herald proclaim all of his decisions. King Roland sits upon a most beautiful golden throne. The large Throne is in this room. (White Aura) Roland is doing nothing, He is a King Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * enhanced damage 90% 5 practice(s) 0 2 * push 90% 5 practice(s) 0 Nrb Name % cost preceeding -------------------------------------------------------------
The TOP of the north-east tower [Exits: west] You are now at the top of the tower. This is where the Fortune teller lives. There are many books on the shelves, and you can see the sea through a large window. (White Aura) Wimbo is trying to tell your future Level 100 priest sees: NOTHING Level 70 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * Crystal ball 0% 4 practice(s) 202 locate object
The TOP of the south-east tower [Exits: west] You are now at the top of the tower. This is where the alchemist lives. From here you can see the dwarven bridge and many dwarf running around. (Glowing) (Humming) A small stone is rolling on the floor [good] An archer is protecting the rampart (White Aura) Drateno is trying to make gold Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * control weather 0% 3 practice(s) 28 continual light 2 * peek 90% 3 practice(s) 0 3 * pick lock 90% 4 practice(s) 0 4 * minor cockroach 90% 2 practice(s) 40 5 * major cockroach 0% 3 practice(s) 72 minor cockroach 6 * Change allegiance 90% 3 practice(s) 101 charm person Nrb Name % cost preceeding ------------------------------------------------------------- Level 90 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * charm person 95% 2 practice(s) 5 2 * locate object 95% 2 practice(s) 19 identify 3 * mass invis 75% 2 practice(s) 19 invis 4 * sleep 95% 2 practice(s) 15 5 * weaken 95% 1 practice(s) 19 6 * Wall of force 95% 4 practice(s) 167 7 * Close portal 0% 1 practice(s) 6 8 * Advanced invisibility 95% 4 practice(s) 95 invis
A barren room [Exits: none] This room contains some makeshift beds and is used as a small hospital by the soldiers. A cleric stands here, watching over the sick. Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * cause critical 0% 5 practice(s) 23 cause serious 2 * cause light 0% 1 practice(s) 17 3 * cause serious 0% 4 practice(s) 19 cause light 4 * cure blindness 90% 1 practice(s) 5 5 * cure critical 90% 3 practice(s) 23 cure serious 6 * cure light 90% 1 practice(s) 11 7 * cure poison 90% 1 practice(s) 5 8 * cure serious 90% 1 practice(s) 17 cure light 9 * poison 0% 4 practice(s) 11 detect poison Nrb Name % cost preceeding -------------------------------------------------------------
Yet Another Small Room [Exits: south] You wonder if you will ever find a LARGE room around here... every room seems to look the same and to be small! In this room, however, there are some papers and books spread over the floor. (Invis) A mage apprentices watches over the area. level 100 priest sees: NOTHING
Elstar is one of my favorite hidden trainers. He teaches some cool skills, he is aggressive, detetects invis, has infrared. Basically you have to know what you want to learn before you go in or you will kill him before you have a chance to train.
Laboratory [Exits: east south] A full fledged operating table is set up here, outfitted with a full set of restraints. A ledge nearby has a whole array of sterile medical equipment on it, covered by a clear lid. There is a drain on the floor with gradients leading to it to carry away the blood. For some reason, you don't imagine this as a voluntary operating theatre. Elstar is here, fighting YOU! Level 100 priest sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * create food 90% 1 practice(s) 5 2 * create water 90% 1 practice(s) 5 3 * dispel magic 90% 4 practice(s) 17 detect magic 4 * earthquake 90% 1 practice(s) 17 5 * fly 90% 1 practice(s) 11 6 * godly steed 90% 5 practice(s) 920 locate object 7 * Teleport behind 90% 3 practice(s) 12 Nrb Name % cost preceeding ------------------------------------------------------------- Level 100 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * dispel magic 95% 2 practice(s) 17 detect magic 2 * fireball 95% 2 practice(s) 11 colour spray 3 * fly 95% 1 practice(s) 11 4 * identify 95% 2 practice(s) 13 5 * lightning bolt 95% 2 practice(s) 11 6 * shocking grasp 0% 1 practice(s) 11 7 * teleport 0% 2 practice(s) 40 8 * fire breath 95% 3 practice(s) 57 fireball 9 * frost breath 95% 4 practice(s) 80 chill touch 10 * lightning breath 95% 6 practice(s) 126 lightning bolt 11 * Ober otto portal 95% 6 practice(s) 1207 12 * Ice Storm 95% 2 practice(s) 23 13 * Cone of Cold 95% 2 practice(s) 23
The new rats lair is below Thrull and has a few interesting little additions.
Yet Another Small Room [Exits: none] You wonder if you will ever find a LARGE room around here... every room seems to look the same and to be small! In this room, however, there are some papers and books spread over the floor. (Invis) A mage apprentices watches over the area. Level 100 mage sees: Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * fireball 95% 2 practice(s) 7 colour spray 2 * shocking grasp 0% 1 practice(s) 7 3 * fire breath 95% 3 practice(s) 37 fireball 4 * frost breath 95% 4 practice(s) 52 chill touch No prof
A barren room [Exits: none] This room contains some makeshift beds and is used as a small hospital by the soldiers. (Blue Aura) A cleric stands here, watching over the sick. Level 100 mage sees: You have 800 practice sessions left. Nrb Name % Cost Mana Preceeding ----------------------------------------------------------------------------- 1 * refresh 95% 1 practice(s) 8 no prof.